Psilocybic Vision
R: Touch D: 1 hour
You induce a potent and revelatory hallucinatory state on the target, who gets two saves; the first to throw off any madness or mind-affecting ailments, the second to avoid [sum] rounds of traumatic and violent hallucinations which confuses the target. The target gains a +/-[dice] bonus or penalty to their saves, divided between both as the caster desires.
If 4 or more dice are invested in this spell, the first save can remove one trauma from the target.
bare + vision
From the Craggendloch Tribune’s Mushroom Wizard!
Written on November 13, 2020